Thursday, 2 February 2012

Adding Hair

Then next part of creating the head was adding the hair, this was done by adding the 'hair and fur' modifier, initially it spiked hair out from all directions, with use of the tools I could cut it and brush it to the correct length and style.


Here is the hair un-rendered.


This shows the hair in it's editable form where you can brush and cut it. As the default was light wispy blonde hair I had to change some material parameters to get the right thickness and density.


Here is a final render copy of the head with the hair on.

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