Having added the correct detail a symmetry modifier was added to mirror the other side of the head, this meant that changes made to one side would be reflected on the other. Here is what the head looks like to this point.
As you can see I have made a mistake in my topology causing there to be a pinch on my cheeks, this was a major problem but I managed to fix the problem using the options in the editable poly tool bar.
Here is the corrected face.
As you can see the dimples have gone by adding in another polygon connecting up the broken line. Also the face isn't wide enough at the moment but with some slight alignment it has been corrected which will be seen in other screenshots.
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