Thursday 2 February 2012

Creating the rest of the head

I have now got the face sorted it is time to get the rest of the head modelled, this is done by creating a sphere in scale to the reference planes. By cutting away the sides  the edges of the sphere will line up with the edge of the face.

This image shows this stage of the head.


With the shape of the head right I could create the rest of the shoulders by creating extra quads and connecting them up.


So with the neck and shoulders created it was a matter of welding the vertex's to the face and making sure it was all lined up correctly with the reference planes.

Here is the head so far, this shows it with a 'turbosmooth' modifier added to it.




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